S2 Dev3


The game currently is coming together and overall I think we're mostly on schedle. It's been hard working through the later half of the semester when work from all courses start piling that's been hindering how much art assets I can get done in the given amount of time. Balancing course work has been a consistant struggle of mine even in previous years. The team has been doing alot of good work getting the game to where it is now and I'm very grateful to them for working so hard. Besides that we've gotten alot of insight during play testing, it's raised some design issues when it comes to clarity in our game but the overall games seems to be enjoyable and functional so now it's just ironing out the small problems and patching bugs.

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